﻿
public enum GameState
{
    Login, Loading, Gaming, Pausing, Over, Exiting
}

public enum PlayerState
{
    Fight, NotFight,Die
}

public class FSMController
{
    // public GameType GameType { get; set; }
    public GameState CurGameState { get; set; }
    
    public PlayerState CurPlayerState { get; set; }
}